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Week 3 Quarter

Quarter gave *SpellChemists* its first big moment in front of faculty. We introduced the Foundry, Arena, RFID connection, and tournament plan, then came away with new questions about information, physical interaction, and why the game belongs on the Board. Those conversations also inspired our next experiment: 3D-printed characters with interchangeable parts.

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Week 1: A New Start

How do you keep a physical game piece from changing identities while it sits still? In our first development update, we dig into the noisy Board glyph readings behind *SpellChemists* and introduce the stabilizer built to tame them. Follow our first technical challenge as unreliable signals become a steadier foundation for future physical interactions.

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