Week 12- Short Week

November 20th, 2023 – November 26th, 2023

Production

This was a short week so we only had one day to get work done, but wee still managed to get a lot of work done. We experimented with a health bar and also took a lot of the feedback we received and made some updates according to those suggestions. Overall we feel like the game is really coming together

Design

Based on our instructor’s suggestions, we made the restoration area more enclosed, allowing players to feel that it is a complete and immersive environment.

Art

This week we focused on updating our final phase, the restoration area. We updated the restoration sign to be more visible underwater and added mangrove seedlings throughout the scene

We also added a new transition animation at the end of the healthy environment, where players can see excavators digging out mangroves.https://drive.google.com/file/d/1Ku5m-melXBIfnmcWY3zNPK1UHvbdfOat/view?usp=sharing Along with that we adjusted the movement of the dolphins swimming with the player at the start of the game.https://drive.google.com/file/d/1Vs4MZlmwV5o–6PPg94Qe7ZK9WeVYLFz/view?usp=sharing Finally, we also added an AI generated mangrove tree skybox for players to see through the sea surface in phase 1. This helps the environment feel more alive and complete. 

Programming

We refactored our tutorial into an “interactable”, so that the player can learn how to play the game by trying it.

We’ve added a health bar to the game, it will change color given the health value, it will also fade in and fade out if the value hasn’t changed for certain times. (But we have removed the health bar in the next version)

We have updated the chatbox to make it look more seamless in the scene.

We have updated the eating fish function, the player now has the fish in their mouth when they go up and grab it before eating it

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