Blog
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Week 14 – April 24th: We’re Finally Here
Read more: Week 14 – April 24th: We’re Finally HereThe Sun rises, as The City comes to lifeAnd the people leave their houses.Yet for us, the job was done… I apologize reader, but, as with most of these blog posts, the publication date is a lie. Our final presentation for this project happened yesterday, April 28th, yet I have set the publication date of…
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Week 13 – Apr. 17th: Restructuring!
Read more: Week 13 – Apr. 17th: Restructuring!Where do we go?when we walk this path,it all comes down to… We’re almost at the end! Doubly so because next week we have to focus on creating a Unity package of our work, creating a video of the game, and of course, making our final presentation. CMU currently does 14 week semesters, and at…
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Week 12 – Apr. 10th: Cause For Celebration!
Read more: Week 12 – Apr. 10th: Cause For Celebration!Lights, and Rain,And Trees, and Clouds… Alright, it’s been mentioned a few times, but for real this time – Soft Opening is next week. Soft Opening, or “Softs” as it’s more commonly known is the second to last milestone of an ETC project. It’s essentially like Quarters, where the faculty come around one by one…
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Week 11 – Apr. 3rd: Taking Flight
Read more: Week 11 – Apr. 3rd: Taking FlightI asked the Bird,“What is it, about those seeds,That you enjoy so much?” We got a lot of information from playtest day, so now our goal is to somehow use that to refine our game before Soft Opening! The main thing we need to solve is how different levels of experience affect a player’s ability…
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Week 10 – Mar. 27th: Opening the Gates
Read more: Week 10 – Mar. 27th: Opening the GatesFrom behind my walls and gates,I heard the telltale rumble,of our guests, our honored guests!And so I ran… Saturday this week was Playtest Day! On playtest day, people from outside of the ETC come to playtest all the projects happening during the semester! It’s a great chance for teams to get try out their projects…
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Week 9 – Mar. 20th: And We’re Back!
Read more: Week 9 – Mar. 20th: And We’re Back!Where was I? We’re back! GDC was great, and we’ve returned, ready to continue right where we left off, especially with the optimizations Jason made while we were gone! So, back to our game, what exactly are we doing? Right now, we’re creating a game to essentially serve as a demo of MUPR. That game…
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Week 8 – Mar. 13th: The Black Hole of GDC
Read more: Week 8 – Mar. 13th: The Black Hole of GDC… … … … … … Is anyone there? Oh wait, Jason is here, and as the one member of the team not in California for GDC this week, he managed to optimize our system further! During the week of Halves, we made this system, where objects not in the player’s field of view would…
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Week 7 – Feb. 27: Halfway There
Read more: Week 7 – Feb. 27: Halfway TherePulling myself over the peak,I beheld the summit… In case you are unfamiliar, “Halves” is the first big presentation of a project semester at the ETC. Quarters is like a walkaround showcase, where your goal is mainly just to show an initial direction and get advice. Halves is a 15 minute presentation, where you show…
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Week 6 – Feb. 20: We’re Going Shopping
Read more: Week 6 – Feb. 20: We’re Going ShoppingThe sun sets on a new day,And the world breaths… The Market This week, we mainly focus on creating our first-ever scene in the game, The Market. The market is based on a colonial and vibrant style. We discussed some of the art styles we want to focus on for our 3D environment for Cavern.…
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Week 5 – Feb. 13: The Apple of Our Eye
Read more: Week 5 – Feb. 13: The Apple of Our Eye“I do the work of four people!”“Well have you tried… not?” This week, three things happened. Let’s start with the first one! We’ve started working on the design for our game, currently called “Cavern Love Story“. In the game, two players find themselves meeting as strangers in a South Mexican, romance-movie inspired city. They’ll explore…