Team


José Francisco Mireles Macario

I am a game designer recognized for my adaptability and creative range. I have developed Game Boy prototypes, party card games, tabletop RPGs, LEGO-based board games, interactive films, and educational video games. I focus in Gameplay, Level, and Progression Design. I’m specially interested in versatile verbs, physically engaging interactions, and emergent keepsakes. I prioritize expanding reach through affordable access and minimal onboarding, while embracing the unique strengths of each platform.

Ivy Hu

Game developer with CS background, currently exploring game visuals combined with tech. Learning computer graphics, shaders, and technical art, experimenting with different visual approaches in real-time. I like Animeeee too.

Michael Wong

I am a sound designer, composer, and producer. My background is in composition, though over my time at the ETC I’ve gained a lot of experience in production. I’m particularly passionate about game audio systems, using audio middleware like FMOD to create complex systems that can react to what the player is doing.

Frank Lin

I am a 3D artist passionate about creating immersive environments that players can enjoy and have fun exploring. I am also a new producer who is actively learning the production pipeline. With a background in both film and game development, I am excited to contribute my creative, technical, and collaborative skills to an amazing team. At the same time, I am continuously strengthening my technical expertise and production knowledge to become a well-rounded professional 3D artist and producer.

Jason Jiang

I am a game developer focusing on 3D environment art and technical art. I am passionate about blending art and technology to craft immersive worlds, and pushing the boundaries of what’s possible in game environments through innovative technical workflows and bold artistic design.

Henry Wang

I’m a gameplay programmer who enjoys building interactive systems in Unreal (C++/Blueprint) and Unity (C#). My work spans character and combat mechanics, AI and enemy behavior, multiplayer systems, and immersive XR experiences across VR, AR, and MR.