Week 10 – April 1, 2022
After last meeting with our client, we changed our design for Level 2. We also had a meeting with Jesse Schell, our team consultant for the rest of the semester, to talk about how to add spice to our game.
Work Done
- Finalized UI for Intro, Level 0, Level 1
- Insert the WebGL link to this project website
- Finalized Level 2 Design
- Textured of the video renders for intro
- Continue developing Level 0 & 1
Intro Video Texture
Level 2 Design
Scenario: Overwhelming the player with multiple inputs and outputs
Meeting with Jesse Schell
We disscussed whether we need to add narrative design to invoke more interests in students.
Decisions afterwards:
- Turn down the Narrative Design
- Funnier Failure and Success Case Design
Success:
People cheer for the player as they pass.
Failure for Level 0:
Cars behind the player honk and boo them.
Failure for Level 1 Case 2:
The pedestrian’s head falls off and his body tries to find it (Frankenstein). People rush towards the car and boo.
Level 2:
Chaos. Cars honking, people walking, fire truck passing.
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