Week 11 – April 8, 2022
Last saturday, we had a ETC Playtest Day. Our team playtested with 3 groups of people, 12 people in total and the feedback was not bad! Let’s see what we gained that day!
Playtest Day
In this playtest, though only 4 of the playtesters are at our target user age, but we still got a lot useful feedbacks.
First, we gather the basic info of our playtesters and their background knowledge about the Nerual Networks.
During the playtest
As we designed, Abhi, the Neural Network expert in our team, gave the playtesters a introduction “lecture”, to make our playtesters closer to the AIPI students.
After Playtest Survey
After playtest, we gave another survey to students, to get to know more about how they well did they learn Neural Network, and to see how we can improve.
Base on that, we decided to add the following in the tutorial:
- Larger value means darker color, means more importance.
- 0 means stop in our game
- Tell the players that the formula changes according to the weight
- One positive and one negative will cancel each other
- Add previous button
- The valve should be playable as well
Based on these feedback, we decide to:
- Change the valve to be clickable
- Change the value of the weight level 0 into -1, 0, 1
- Change the 3D view
- Add animation
- Change the wording
- Change the color of the liquid after clicking run and stop the liquid at the valve
- Darker 3D part when changing the weight
- Make the other tube grey when no input
- When the pedestrian shows up, the player forgot that he is the brain of the car.
- Add text below the icon / shining traffic light
We also design a question to test the players understanding of the Weight.
Next tasks for us
- Level 2 3D Art – Abhi
- Level 0 & Level 1 Bugs Fix – Simon
- Refine UIUX, Trailer Video – Hui & Sherine
- Blogs, Web, Sound Design – Leslie
- UI Update & Level 2 – Rohit
- Playtests with ETCers
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