Author: Candice Li
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Week 14: Presentation and Printed Sample
April 21 – 26, 2024 As we approach the end of the semester, it’s time to showcase our accomplishments to faculty and other stakeholders. This week, we created a comprehensive slideshow presentation that encapsulated our journey from the semester’s start. It detailed how we selected our project direction, encountered and overcame failures, shifted topics, and…
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Week 12: Adjustment based on playtest day, planing on soft opening
Apr 7 – 12, 2024 On the playtest day, there were 12 groups of adult guests visiting our game, and we harvested a lot of feedback. Based on their reaction, there are several point to conclude: Based on the conclusion, we planned our next step: We have written a new script for the soft opening…
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Week 11: Simplify and clarify our gameplay, playtests with faculties and peers
Apr 1 – 5, 2024 We planned on having a playtest of the whole session at Wednesday’s instructor meeting. Before that, we are doing subtle iteration, assets refinement and fabrication. Besides the board game itself, we are also making the slideshow including the tutorial at the beginning and the takeaways at the end. We did…
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Week 10 Blog: Values and the Balance, Art Assets and Session Guidance
Mar 25 – 29, 2024 At the beginning of this week, based on feedback from last week’s playtest, we combined research and player experience to iterate on values such as the initial trash cards and tokens each country has, as well as the amount of money needed to build recycling pipelines. We also created a…
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Week 8: Research, Design and Development
March 11 — 15, 2024 After spring break, our team resumed work on our prototype, concentrating on the third stage where recyclable garbage enters the global trading market. We researched the policies of four representative countries: the United States (a major exporter), China (a former major importer), Germany (with strong national controls), and Sri Lanka…