Author: Candice Li
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Week 5: Iteration, Plan for the G4C Session
February 12 – 16, 2024 Game and Real Life Event Research: We played Cat Park and looked into how it teaches about fighting fake news for our Games for Change (G4C) session. Inspired by feedback on our first prototype and aiming for a big impact, our designer updated our game. It works like Saboteur, splitting…
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Week 4: Initial Prototype and Board Game Research
February 5 – 9, 2024 Board Game Research: The development process has entered the prototyping phase. At the week’s start, our team engaged in gameplay sessions of Metagame and Reigns to analyze their game mechanics. Metagame incorporates debate elements and supports participation from a large group, whereas Reigns involves role-playing where players alternate roles between…
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Week3: Huge Update, New Framework and Direction
January 26 – February 1, 2024 The Quarterly Presentation Summary: On Monday, our team presented our quarterly progress and received valuable feedback. A consensus emerged suggesting our project’s scope, focusing on Peace, Justice, and Strong Institutions, was too broad. Many advised concentrating on a narrower aspect, noting concerns about information access and inherent biases. The…
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Week2: Transformative Framework and Narrowing down the topic
January 22 – 26, 2024 Composition Box Workshop: On Monday, based on the brainstorming ideas we had made the previous week, we drew a poster and brought it to the composition box workshop. There, we collected some questions and suggestions from our peers, and saw what processes other groups had followed. Chatting with student who…