Category: Weekly Blog

  • Week 9: Playtest & Iterations

    Week 9: Playtest & Iterations

    Mar 18 – 22, 2024 Most of the team is off to GDC this week, the rest of the team is focusing on implementing new design decisions, creating physical prototypes, then playtest and iterate gameplay. Design update: Art pipeline: Component Studio Prototyping and playtesting: After playtesting with Chris, we were able to reduce our complex…

  • Week 8: Research, Design and Development

    Week 8: Research, Design and Development

    March 11 — 15, 2024 After spring break, our team resumed work on our prototype, concentrating on the third stage where recyclable garbage enters the global trading market. We researched the policies of four representative countries: the United States (a major exporter), China (a former major importer), Germany (with strong national controls), and Sri Lanka…

  • Week 7 Halves: Major Pivot

    Week 7 Halves: Major Pivot

    Overview: On Monday, we presented our new gameplay to the faculty. The feedback we received showed concern over our progress, the direction we were headed, and the viability of our plans moving forward. After careful consideration, we decided to pivot our focus to the global recycling system. Read more to find out the challenges we…

  • Week 6: Resemble the Framework and New Prototype

    Week 6: Resemble the Framework and New Prototype

    Feb 19 – 23, 2024 Meeting with Dave:  After designing several prototypes, we revisited the transformational framework to address some uncertainties, specifically the end stage of our participants. Our focus was clear: Our most significant takeaway was the importance of using real-life events as references and designing the game based on the expertise we have.…

  • Week 5: Iteration, Plan for the G4C Session

    Week 5: Iteration, Plan for the G4C Session

    February 12 – 16, 2024 Game and Real Life Event Research: We played Cat Park and looked into how it teaches about fighting fake news for our Games for Change (G4C) session. Inspired by feedback on our first prototype and aiming for a big impact, our designer updated our game. It works like Saboteur, splitting…