April 15 – 19, 2024
Based on the feedback and lessons learned from the playtest day, we continue to refine the details of the final deliverables. In terms of art, we have adjusted the facility tokens to enhance the experience. Regarding design, we are focusing on revising tutorials to clarify the game and improve the overall experience. For production, changes primarily involve better physical guidance for hosting the sessions and improving the wrap-up phase.
Soft Playtest with Faculties and Students:
On Monday, we playtested the entire session planned for the G4C event. The following improvements were made after the playtest:
- Enhanced clarity of the tutorial by matching the wording with the PowerPoint slides to ensure it is understandable without further explanations.
- Moved the overall game structure to the beginning of the tutorial to give players a better understanding.
- Allocated time during the tutorial for open questions.
- Made the session wrap-up more interactive, such as encouraging players to share their thoughts.
- Clarified the winning conditions and the criteria for determining the winner.
- Removed storytelling from the tutorial and shifted it to the wrap-up phase, allowing players more exploration during gameplay.
Instructor meeting:
During the instructor meetings, the focus shifted from game mechanics to the overall structure and production of the session. We also held individual meetings with instructors to discuss project details. Modifications are based on the following suggestions:
- Wrap-up of the session:
- Strengthen the impact of the data and information presented.
- Highlight that the plastic waste recycling system is flawed.
- Clarify the game’s ending.
- Ensure a smooth transition from the game to the information, closely connecting to the experience the players just went through.
- Emphasize the message: purchase less plastic.
- Future plans:
- As the semester ends, the team should plan any future developments on the projects based on the scope and willingness of members.
- Any future developments should be planned after the G4C conference.
- Player interactions:
- Considering the professionalism and enthusiasm of G4C attendees, allow opportunities for them to discuss and express their opinions.
- Facilitate group discussions among players.
- Include simple interactions like Kahoot sessions to engage more.
- Tutorial:
- Ensure the tutorial includes word guidance on PowerPoints, so players can follow along even if they lose track of the host’s explanations.
- Remove GIFs to avoid distractions.
- The IPC table should have clear signs during trading phases.
- Others:
- Consider room decorations.
In designing the experience for other individuals or organizations to adopt and use for their purposes, we have achieved several basics:
- Created a rulebook for the game.
- Uploaded game elements to Game Crafter.
- Provided guidance to host the full sessions.
However, there are more things to revise to make it a complete product:
- Refine rulebooks and guidance.
- Design and upload all necessary pieces to the ‘box’.
- Provide links to all resources for customers.
By the end of this week, the team will wrap up all work from design, art, and production. All game elements sent to Game Crafter are expected to arrive before May. Next week, the focus will shift to the final presentation. The PowerPoint and speaking plan for the conference might change slightly based on feedback from the mock and final presentations. Design and art are mostly finalized, with remaining focus on deliverable content, such as rulebook covers.