Week 5: Iteration, Plan for the G4C Session

February 12 – 16, 2024

Game and Real Life Event Research:

We played Cat Park and looked into how it teaches about fighting fake news for our Games for Change (G4C) session. Inspired by feedback on our first prototype and aiming for a big impact, our designer updated our game. It works like Saboteur, splitting players into treasure hunters and a guard. The hunters try to grab treasure and escape, while the guard aims to protect it and stop the hunters. Here, treasure hunters represent journalists, guards symbolize institutions, and treasure stands for information. This setup shows the dynamic between journalists and institutions but it’s a bit abstract. We also gathered stories about journalists facing danger from the CMU Library to add real-world relevance.

New Version Prototype

Instructor Meeting:

After presenting our new prototype, Chris advised us to use visuals and stories to make our abstract game more emotional and relatable. Dave emphasized that, for G4C, our project should go beyond a board game; it should offer a complete experience that participants can take home for further exploration. He suggested checking out Brenda Rimera’s Chain Holocaust for inspiration.

Our next step would be to clearly pitch our G4C project, explaining what attendees will experience and the project’s scope. The pitch should make the final experience easy to visualize and understand.

Website, Poster and Logo:

All the sessions in our websites are ready for the initial website review. Our logo, poster and project description are also approved to be used.

Team Logo by Percy