Month: April 2023

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  • Week14

    Apr 24 – 30 Summary: Only a week away from the final, it was time for the final iterations. On the other hand, we also had a special event: the filming for the CMU anthem with the CMU Marketing team, which made the team’s time management and decision-making even more important. Trailer: Production: As the…

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  • Week13

    Apr 17 – 23 Summary: We had Soft Opening on Monday.For the soft, we had the chance to hear final feedback from Ricardo, Mo, and Mike.After we got the feedback, we polished and implemented the script, VO, SFX, BGM for the (hopefully) final version as well as the new layout, environment, and new level design…

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  • Week12

    Apr 10 – 16 Summary: Only a week away from the soft, we spent a challenging days at the start of the week. As some of the guests tend to lose balance on the boots or felt insecure walking in the boots from time to time, we tried ourselves in a variety way of walking…

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  • Week11

    Apr 3 – 9 Summary: Being only 2 weeks ahead of the Soft Opening, we spent week 11 to polish things and solve the problems we found from the April 1st playtest results. Having only 4 weeks of time until the Final, it was really important to make decisions upon the priorities and scope. While…

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  • Week10

    Mar 27 – Apr 2 Summary: Coming back from the GDC, we spent a busy week preparing for the ETC Plyatest Day on Apr 1st. Main updates & implementation we had in the Exterior world in 2 weeks: Layout: To give more freedom and choice to the guests, we designed the layout / location of…

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  • Week9

    Mar 20 – 26 Summary: This was a GDC week!!!!This was a week-off for the team as recharging energy and inspiration! We could learned a lot from the summits & talks from the industry people and had fun trying out new tech / content at the booth. Jingyuan tried the Ironman content at the Meta…

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  • Week8

    Mar 13 – 19 Summary: We spent the week to polish what we have (Pt.1, 2) and design & develop the outside world (Pt.3). For the user stories we planned, we set the task lists as: Art & UI: To increase the immersion of wearing the mechanical suits, our UI/UX designers worked on building the…

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