We Are Aidyn Reforged
We are the first explorers
to reforge the 25-year-old classic Aidyn to the Tilt Five AR Platform
“Aidyn”
Aidyn Chronicles: The First Mage, a classic N64 platform CRPG, published in 2001.
“Tilt Five”
An AR system designed for tabletop gaming, using 3D holograms.
“Explorers”
We are creating fundamentals and pipelines for future development teams.
Our Team

Ruohao Jing
3D Artist
Liam Neely
Sound
Ayman Kone
Developer
Vector Liu
Producer
Austin Szema
Developer
Quin Xu
2D Artist
Eyana Yan
Designer
Ruth Comley
Instructor
Chris Klug
Instructor
Concept Arts
“Our goal is to modernize the characters while staying true to the game’s original art style—bridging the gap between sketch and finished product, from twenty years ago to today.”




















Blogs
Explore our process, decisions, and what we learned along the way
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In the final stage, every project faces the same question: how do we present our work to the audience, especially when what we’ve built isn’t a typical game? Across quarters, halves, and playtest days, much of the feedback we received…
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Week 11 – April 3
During playtesting, we encountered a wide range of issues. Some were severe enough to break the system, while others could be worked around. Beyond fixing critical bugs, the time we had left only allowed us to address the most serious…
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Week 10 – March 27
A central question has been present in our team since the project began: how do we build something new on top of an existing IP? It must retain the original’s identity while making use of contemporary technology. At the same…
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Week 9 – March 20
For the hex grid, I took a lot of inspiration from Catlike Coding for both generating and rendering it. That was basically my starting point, and then I built gameplay systems on top of it. Each hex stores things like…
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Week 6 – February 27
Many developers enter the industry driven by passion. There is a belief that enthusiasm alone will earn recognition. In reality, that expectation does not hold for long. In many projects, what one developer wants to make or believes is right…
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Week 5 – February 20
The Artist’s Odyssey: Retracing the Silk Road When an artist encounters an unfamiliar domain, it often signifies an “Odyssey” full of challenges and opportunities. Our current project is a redesign of an old game. The background of this project is…
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Week 4 – February 13
As the core focus of this project, and also its most complex and most visible part, the combat system received the most attention from the design team. After analyzing the original game and the Tilt-5 platform, a top-down, grid-based TRPG…
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Week 3 – February 6
As we presented our initial ideas to the faculty, we began to realize that we were stepping into something unfamiliar. Most ETC projects focus on building a complete experience or a tool, rather than a pipeline designed to support future…
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Week 2 – January 30
Last week, we established what tools we have at our disposal. The next question, then, is what we aim to create, or more precisely, how to achieve the best possible outcome within a limited timeframe. The result needs to meet…
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Week 1 – January 23
If we aim to develop a game for Tilt Five, the first step is to understand the device’s affordances. During the first week of the project, our engineers devoted a significant amount of time to conducting a thorough study of…
We are the first explorers to reforge the 25-year-old classic Aidyn to the Tilt Five AR Platform.
