We Are Aidyn Reforged

We are the first explorers

to reforge the 25-year-old classic Aidyn to the Tilt Five AR Platform

“Aidyn”

Aidyn Chronicles: The First Mage, a classic N64 platform CRPG, published in 2001.

“Tilt Five”

An AR system designed for tabletop gaming, using 3D holograms.

“Explorers”

We are creating fundamentals and pipelines for future development teams.

Our Team

Ruohao Jing

3D Artist

Liam Neely

Sound

Ayman Kone

Developer

Vector Liu

Producer

Austin Szema

Developer

Quin Xu

2D Artist

Eyana Yan

Designer

Ruth Comley

Instructor

Chris Klug

Instructor

Concept Arts

“Our goal is to modernize the characters while staying true to the game’s original art style—bridging the gap between sketch and finished product, from twenty years ago to today.”

Blogs

Explore our process, decisions, and what we learned along the way

  • In the final stage, every project faces the same question: how do we present our work to the audience, especially when what we’ve built isn’t a typical game? Across quarters, halves, and playtest days, much of the feedback we received…

  • During playtesting, we encountered a wide range of issues. Some were severe enough to break the system, while others could be worked around. Beyond fixing critical bugs, the time we had left only allowed us to address the most serious…

  • A central question has been present in our team since the project began: how do we build something new on top of an existing IP? It must retain the original’s identity while making use of contemporary technology. At the same…

  • For the hex grid, I took a lot of inspiration from Catlike Coding for both generating and rendering it. That was basically my starting point, and then I built gameplay systems on top of it. Each hex stores things like…

  • Many developers enter the industry driven by passion. There is a belief that enthusiasm alone will earn recognition. In reality, that expectation does not hold for long. In many projects, what one developer wants to make or believes is right…

  •  The Artist’s Odyssey: Retracing the Silk Road When an artist encounters an unfamiliar domain, it often signifies an “Odyssey” full of challenges and opportunities. Our current project is a redesign of an old game. The background of this project is…

  • As the core focus of this project, and also its most complex and most visible part, the combat system received the most attention from the design team. After analyzing the original game and the Tilt-5 platform, a top-down, grid-based TRPG…

  • As we presented our initial ideas to the faculty, we began to realize that we were stepping into something unfamiliar. Most ETC projects focus on building a complete experience or a tool, rather than a pipeline designed to support future…

  • Last week, we established what tools we have at our disposal. The next question, then, is what we aim to create, or more precisely, how to achieve the best possible outcome within a limited timeframe. The result needs to meet…

  • If we aim to develop a game for Tilt Five, the first step is to understand the device’s affordances. During the first week of the project, our engineers devoted a significant amount of time to conducting a thorough study of…

We are the first explorers to reforge the 25-year-old classic Aidyn to the Tilt Five AR Platform.