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Week 14
12/04 ~ 12/08 This week is the last week before our final presentation, which is scheduled on 12/13. We spent our week making and gonging through the presentation slides. Here is the link to the slides: https://docs.google.com/presentation/d/1Dxs7WngCyTi6pyz0h96CvPDNxydqduEuQWBWLlWsV-o/edit?usp=sharing We also checked in with get feedbacks from faculty advisors, and they suggested that we should use the…
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Week 12 & 13
(11/20 ~ 11/22 & 11/27 ~ 12/01) Week 12 was a short week due to Thanksgiving break, and we spent the only working day of the week on finalizing the demo videos we prepared for half. Now, we have prepared 4 versions of demo videos that can be presented to faculties on Soft. These demo…
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Week 11
(11/13 ~ 11/17) Since Soft Opening is coming up, our priority for this week is to make a summary version of the game that contains all the previous features we made and make a build in Unreal. Since the feedback from the playtest day indicate that we need to find a way to handle the…
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Week 10
(11/06 ~ 11/10) Coming back for last week’s playtest day, we record feedbacks from our play testers and use them to guide the future direction. A lot of the play testers do not have any experience with ARPG games and a lot of the interactions we now have is not clear for them to understand.…
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Week 9
(10/30 ~ 11/03) For this week, one of the major progress we made was that we found the cause and successfully solved the BUG that causes the MIDI signal to not sync up with the music. The way we made sure enemy attack is hitting the player exactly on the beat was that, we add…
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Week 8
(10/23 ~ 10/27) After getting back from the fall break, we went through the faculty feedback from half presentation with our mentors. Here is the complete list of feedback : https://docs.google.com/document/d/11B8HY47FaNDnphX4qOBVgCPfel8syODu3D0ExuUGh10/edit?usp=sharing Here are parts of the feedback that shows the main challenge that the team is facing: we are dealing with a problem that is…
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Week 7
(10/09 ~ 10/13) For this week, we have our Half Presentation scheduled on Wednesday, so we want to spend Monday and Tuesday on slides preparation. We schedule time to go through the slide deck with our mentor and on Monday and get feedback on the clarity and things to change. We understand that one of…
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Week 6
10/02 ~ 10/06 This week, the first part of our plan is to finish the new MIDI pipeline and then fix the problem of attack animation out of sync. Debugging beat sync problem is tricky because human perception of the rhythm can be inaccurate. Sometimes we can tell that an animation is out of sync,…
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Week 5
09/25 ~ 09/29 This week, we moving forward from last week’s work of learning Wwise and integrating it into our engine, and work on debugging and updating our current MIDI input pipeline. The previous approach for importing data to game engine through MIDI was that we create a separate muted track to hold all the…
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Week 4
09/18 ~ 09/22 This week we are shifting from using the audio modulation tools in Unreal to industry level audio middleware. The major plan for this week is to quickly learn about what Wwise is capable of doing and try to integrate it with Unreal as fast as possible. Wwise has comprehensive series of tutorials…