Yearly Archives: 2022

15 posts

Week 15 – Postmortem

Embrace is a team of six first-year students from the Entertainment Technology Center at Carnegie Mellon University. Our team consists of Amber Griffith (2D Artist, Graphics Designer, Game Designer), Alexa Wang (UI/UX, Assistant Producer), Chao Li (Game Designer, Programmer), Jeffrey Liu (Lead Game Designer, Programmer), Shan Jiang (Lead Producer), Shicai […]

Week 14 – Visual Enhancement

Summary: This week (Apr.25 – May.1) was our second-to-last week of the semester. We kept iterating visual design on our latest product and achieved significant improvements during the public playtests. What we have done: Client Meeting (04.25) This was our second-to-last client meeting as we started to wrap up for […]

Week 13 – Soft Opening Week

Summary: This week (Apr.18-24) is the Soft Opening week of all ETC spring projects. Based on the project progress, we are happy to announce that it’s time for Beta! What we have done: Client Meeting (04.22) Our client approved our new implementation of the core gameplay and was genuinely impressed […]

Week 12 – Replace Core Gameplay

Summary: This week (Apr.11-17) is the official last week of Alpha. Our core gameplay mechanism has been updated to a more engaging search activity. What we have done: This Monday, we welcomed four newly admitted students to our project room (pictures attached). Due to time constraints, we focused on explaining […]

Week 11 – Transformative AND Fun

Summary: This week (Apr.4-10) is another short week followed by CMU Carnival. Trying to solve the design problem where players are not enjoying the puzzle phase, we are switching up some mechanisms and moving forward with a more complete product. What we have done: Client and Instructor Meeting (Apr.5) This […]