Monthly Archives: February 2022

4 posts

Week 6 – Going into Full Production

Summary: This was the first week (Feb.21-27) of pre-alpha, where our minimum viable product (MVP) has been getting into shape and completed our first weekly playtest with naive guests. Please see below for our latest video demo. What we have done: Preparation for Half Presentation In order to prepare for […]

Week 5 – Paper Prototypes

Summary: This week (Feb.14-20), we settled down on our Game Design Document (GDD) with most details ready into production. Paper and Figma prototypes were made and play-tested with our instructors for further iterations. Half sheet was completed and sent for printing and distribution. A metric matrix was ranked to prioritize […]

Week 4 – Three Game Ideas

Summary: This week (Feb.7-13) was the second week into pre-production, where game design was reviewed and iterated two more times. More tools in project management, including an AnonymityBot, were utilized in Slack to create a safer space for the team. Production design and preliminary survey were both coming to a […]

Week 3 – Film or Game?

Summary: This week (Jan.31-Feb.6) was the beginning of our pre-production phase, as determined by the latest milestone and schedule planning. Team roles have been updated based on the game format we would be going with. Game design ideas were being rapidly iterated and reviewed by our client, instructors, and other […]