Shan Jiang

15 posts

Week 5 – Paper Prototypes

Summary: This week (Feb.14-20), we settled down on our Game Design Document (GDD) with most details ready into production. Paper and Figma prototypes were made and play-tested with our instructors for further iterations. Half sheet was completed and sent for printing and distribution. A metric matrix was ranked to prioritize […]

Week 4 – Three Game Ideas

Summary: This week (Feb.7-13) was the second week into pre-production, where game design was reviewed and iterated two more times. More tools in project management, including an AnonymityBot, were utilized in Slack to create a safer space for the team. Production design and preliminary survey were both coming to a […]

Week 3 – Film or Game?

Summary: This week (Jan.31-Feb.6) was the beginning of our pre-production phase, as determined by the latest milestone and schedule planning. Team roles have been updated based on the game format we would be going with. Game design ideas were being rapidly iterated and reviewed by our client, instructors, and other […]

Week 2 – First Client Meeting

Summary: This week (Jan.24-30), we continued to research the topic of cultural humility and similar past projects. Our first client meeting was held with a lot of needs and expectations explained. Two workshops on project design helped us to think through our goal and potential experience design. In addition, our […]

Week 1 – Getting to Know Each Other

Summary: This week (Jan.17-23), our first instructor meeting was held and resources related to project development were compiled and organized with GSuite. Our team name Embrace was voted and team roles were decided. Our main platform for communication would be through Slack and email and team Google Calendar would be […]