In spring 2024 at CMU ETC, Team Flow was able to create an interactive immersive experience that takes the guests on a spiritual journey through a Chinese folklore-inspired world with dance, music, light and color. In the experience, the guests will witness the adventure and friendship of a deer and a dancer, and help them…
(4.22-4.26) This is the FINAL week for the last wrap up. Flow held 10+ showcase sessions during this week, inviting everyone to be our guests, enjoying Flow together. We believe that actually being in this space and taking the real journey would be the essence of all the emotions and feelings.
(4.15-4.19) Flow started Week 13 with the Soft Opening Day— aka the “previews”, the “beta release”, the “believed-fully-ready” but “with several few kinks”. On Monday morning, Team Flow has been demonstrating our experience to several groups of faculty guests. With the amount of accomplished qualified work, we’ve received massive amounts of positive feedback. We also…
(4.8-4.12) Coming back on Monday, Team Flow made further reflection upon all the feedback we gathered from the Playtest Day. We met as a team to rank the tasks priority after each individual listing their own: As we were still in the process of refining details, we had another demonstration to our instructor. With several…
(4.1-4.5) Adding more vitality in! As Flow is approaching the closing stage in the development phase, we’ve made more detailed refinements to the world. [New tree growth animation and variation] [Let the wind in~] [Indication outline for interactable objects] [Scene 4 art style processing: Keyframes -> texturize with watercolor style] [Watch the leaves falling~] [Firework…
(3.25-3.29) Week Ten has been filled with playtesting as well as tremendous scene-construction with refreshing creations. In the aspect of our artistic creation, our amazing artists had been contributing a great amount of effort in constructing the climax scene of Flow, the Celebration! Please be our guests to have a glance at the Premiere Screening…
(3.18-3.22) Unreal On! The new dancing motion capture data has been processed. In between the point of receiving mocap data and the application on the metahuman dancer, there is a complicated journey for our technical animator to go through. ~ ~ ~ ~ ~ ~ ~ ~ ~ Plan for Next Week
(3.11-3.15) “Start, T-pose, dance, T-pose, cut.” Coming back from spring break, Team Flow went back in full production mode! We had our motion capture 2.0 done! (Take a peek from the future👀) Reflecting from the first motion capture experience as well as the outcome of data application in the actual scenes, we’ve made several adjustments…
(2.26-3.1) Right after the halves presentation, Team Flow reached out to the mocap lab and scheduled the next & major motion capture. We came back to production mode with specific tasks planned out right after ½ presentation. Updates~ Demo We received some helpful playtest feedback from a group of 8 high school students: Camera Movement…
(2.19-2.23) This is Week SIX! Team Flow is sprinting to the middle checkpoint. Week 6 = Refine (before halves) + Demo Updates from Art team: (FireAmount = 1) (FireAmount = 0) [Fire VFX: the amount of fire can be controlled by User Parameters – FireAmount (range 0-1)] [Scene 2 greybox] [Scene 5 concept art for…