Meet Our Team
Producer, UX Designer
Weilin decided to pursue a career in game industry out of her utmost, innermost passion for world-building and story-telling. She can provide a broad range of skill sets and a practical perspective that can easily integrate into a fast-paced environment.
Producer, Game Designer
Xuan “Nelson” Nie is a Game Designer. He graduated from New York University with a major in philosophy and a game design minor. He is currently studying for a Master’s of Entertainment Technology. Nelson has a passion in games of all types, and he is seeking to join the games industry and make games he loves.
UIUX Designer, 2D Artist
Glendon is an interdisciplinary artist and designer. Formerly trained in Mathematics and contemporary art, he is now focusing on user experience design and has a wide range skillset including graphics, 3D arts, prototype, user research, data analysis, etc.
Jerry laid a solid background in computer science and developed a keen interest in the game industry during his undergraduate. He has rich experience in gameplay programming using Unity as well as comprehensive knowledge in the development of VR/AR games.
Dennis is a 3D Artist who is also interested in tech art and visual effect.
Named in 2013 as one of the five most powerful women in gaming by Inc. magazine, and in 2011 by Fast Company as one of the most influential women in technology, Ms. Kelley co-curated the groundbreaking 2012 exhibition Joue le jeu / Play Along at La Gaîté lyrique in Paris, France. She is co-founder of Kokoromi, an experimental game collective, with whom she has produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context. In Autumn 2009, she was Artist in Residence for Subotron at Quartier21, MuseumsQuartier Vienna, where she created “SUGAR,” a cross media collaborative event featuring an original game, scent-generating networked electronics, and couture fashion. Ms. Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont.
Heather’s extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls.