Week 9 (Mar 16 – Mar 22) — Planning & Pipeline Development

This week focused on final planning for the upcoming test build and pipeline improvements.

Progress:

Finalized the plan for the March 28 playable test

Tech & Tools:

Tech art began developing a world-switching transition effect
Engineering completed the cutscene pipeline and built supporting tools, enabling writers to directly implement narrative sequences

Content:

Writers began integrating cutscenes using in-engine tools
The script reached its final draft stage

Art:

Character art started working on NPC assets

This week marks the transition into a phase where content begins to fully move toward in-engine implementation.