Week 10 (Mar 23 – Mar 29) — Playtest Sprint & Feedback Collection

This week was centered around preparing for a major playtest milestone.

To align the team, we created a comprehensive task list covering multiple areas of the project. Based on this, the team worked intensively toward the playtest scheduled at the end of the week.

By the playtest day, we successfully assembled a fully playable version, allowing us to evaluate core gameplay, narrative flow, and system stability.

Key Outcomes

  • Conducted a full playtest session
  • Collected 30–40+ pieces of feedback across gameplay, narrative, and usability
  • Identified major issues and areas for improvement

What Changed From Last Week

  • Shifted from “building content” → validating player experience
  • First time the full loop was tested under real player conditions

Next Step Initiated

  • Created a post-playtest task breakdown for Soft Opening preparation
  • Defined the final intended game loop