
This week focused on final planning for the upcoming test build and pipeline improvements.
Progress:
Finalized the plan for the March 28 playable test
Tech & Tools:
Tech art began developing a world-switching transition effect
Engineering completed the cutscene pipeline and built supporting tools, enabling writers to directly implement narrative sequences
Content:
Writers began integrating cutscenes using in-engine tools
The script reached its final draft stage
Art:
Character art started working on NPC assets
This week marks the transition into a phase where content begins to fully move toward in-engine implementation.

