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Weekly Update

Week 6

Our half presentation, meant to show ETC faculty our project’s progress thus far and our next steps, will be happening on Monday, October 10th. To prepare for it, we worked on finalizing our project’s design this week, preparing demos of the different sections in the experience on Unity, and creating more art assets to give a sense of the style we’re going for.

We presented our Tutorial Mode mockup (which you can view on our previous post!) to Lou last week, and she was pleased with the changes in our design. This allowed us to move forward and start to implement these into our project in terms of art and programming.

Design Documentation

Some design updates since last week:

  • Tutorial Mode is now called Story Mode, to emphasize that this mode goes beyond just a “simple tutorial” – it introduces the entire game experience and provides all the necessary context (thus, Story Mode!).
  • We have now included a Play Mode, which serves as a bridge between Story Mode and Creative Mode. In Play Mode, students solve pre-made mazes themed with different biomes (to represent micro bittles’ adventures around the world.

This week, we created a master design document to keep track of our goals, the components of our game, and how they can be addressed by art and programming. The following are some screenshots of sections from this document.

Necessary physical components for game
Devices player character can equip and obstacles they correspond to in-game
Example of how a device affects 3 obstacles in a maze
Reference images for maze biomes

Art Assets

“Bard” model (second version)
Desert assets models for dessert maze
“Bard” model (second version)
Beetle shape option models
Ladybug shape option model (with spots)

Unity Demos

Demos for character customization and obstacle-solving in Unity