Post Mortem

Micro Bittle is an educational game developed for the BBC micro:bit microcontroller, and designed to help sixth-grade students understand the difference between input and output in an experience that combines physical computing, a virtual world, and problem-solving. The game is set up so that it can be facilitated by a teacher during school lessons, for […]

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Weekly Update

Week 14

We made it! The final week has come and gone! It was a tough few days, that demanded extra work from the team to make up for our lack of organization in previous weeks, which led to a rougher version of the game than we had hoped for in Week 13. It forced us to […]

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Weekly Update

Week 13

Our Softs presentation with our faculty consultant was at the end of this week, so the team worked hard to get the project ready for this deadline. More art and UI assets were created by our artist, our programmers worked to merge their code and add missing features to the gameplay, and our designer worked […]

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Weekly Update

Week 12

Thanksgiving is upon us, and thus this week was particularly short for the project (just 2 days long). It was an eventful week nonetheless, with a major playtesting session on Monday and an important team meeting in preparation for our Softs presentation next week. Story Mode Playtesting We went back to Cornell School on Monday […]

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Weekly Update

Week 11

This week is all about how we can get ready for week 12’s playtesting: Story Mode. We are trying to replace all art assets placeholders and finish up the creative mode. Currently we are also working on putting recorded audio in our beginning. Here is our new customization scene set up and we will polish […]

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Weekly Update

Week 10

So much happened this week! We worked on getting an as-polished-as-possible version of our maze gameplay, and playtested a few times throughout the week to get feedback and pinpoint any issues on this section of our game. We also had a couple of important meetings that were very informative for the project – great week […]

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Weekly Update

Week 9

After Playtest Day last week, the team decided to make a few changes to our design to improve our project based on playtesters’ feedback. Our game plan is to implement these modifications this week, and then to playtest again next week to see how effective the changes actually are. Post-Playtests Adjustments The biggest change we […]

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Weekly Update

Week 8

We came back from Fall Break this week and got ready for Playtest Day at the ETC. Our plans to playtest at West Liberty University were put on hold – however, the opportunity to test Story Mode with guests at our project room on Saturday granted us valuable feedback to guide our work for the […]

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Weekly Update

Week 7

As mentioned in our previous post, we started this week with our half presentation! We showed ETC faculty and other students how our project is going and what our next steps will be. Next week is off for fall break, so the rest of our 7th week was spent planning our individual tasks for the […]

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Weekly Update

Week 6

Our half presentation, meant to show ETC faculty our project’s progress thus far and our next steps, will be happening on Monday, October 10th. To prepare for it, we worked on finalizing our project’s design this week, preparing demos of the different sections in the experience on Unity, and creating more art assets to give […]