Week 10 Iterations

This week we keep making progress on our project. We added some new features to the game, and made iterations to the features that we have done before.

Production

We received the email from the Astrobotics that the Griffin model is finalized. We will receive the Griffin model as long as the documentation work finished.

Design

We have finalized the narration script, and will do the recordings based on the narration.

Programming

This week, we changed the starting animation to a different angle. Besides, we replaced the caption UI with the interface designed by our artist.

We also implemented a fog system into the minimap. This allows players to see their location and the path they have taken on the minimap.

We have added the shadow area to the game.

Thanks to the efforts of the programmer and the artist, we have successfully implemented the finalized model of VIPER into our game. We added a falling system to the game, meaning that the VIPER will flip over when encountering slopes exceeding a certain angle.

Art

As we mentioned in the previous part, we finally finished modifying the VIPER model by our artist.

We also iterated on some holographic effects materials. The previous version of the holographic effects was not very clear and appeared dark.

So we made some changes to the holographic so that it is brighter and easier to see.

We also added the interface for the detector function.

If it is not close enough, the bar will be yellow rather than green.

And it will turn red if it is far away from the detection area.

Sound

We also incorporated background music into the animation part. We plan to do the recordings after our designer returns from the GDC.