Week 11 The Preparation of Playtest Day

This week we keep making progress on our project. We have made the recordings of our narrations, and playtested our game with the Astro Club of CMU.

Playtest With Astro Club Members

On Friday, we conducted a playtest with the Astro Club of CMU. We received valuable feedback regarding adjustments to the panel user experience, environment lighting issues, and gameplay balance problems.

Progress

We have smaller the terrain to make it more traversable for the player.

All checkpoints and explore points are placed in the scene, and need further testing to see how the experience felt.

We also finalized our control panel.

The Lever

The UI on the left and right displays different information that players can interact with. This appear/hide function was added based on feedback from our previous playtesting sessions, where playtesters mentioned that some UI panels were obstructing their view of VIPER and making it difficult to control.

And the other UI elements appeared at the top front of the panel.

The controls are in the middle of the panel.

We updated our animation section by adding voiceover narration so that players can clearly understand their missions.

Art Asset

We have made more art assets, shaders, and animations for the project.

Shader for Ice-water

Checkpoint target model, material, and interact animation.