Week 12 Playtest Day

This week, our playtest day took place on Saturday, April 6th. We had a total of 48 playtesters who played our game and provided valuable feedback for us to make adjustments and improvements.

We worked hard to try and put together a complete experience to help give the players a sense of what we are trying to accomplish with our game. We incorporated narration into the game, including voiceovers and captions, to guide players step-by-step through how to play our game.

As for preparing the playtest day, we have put all the assets into the game and make it complished. This is the final version of the control panel.

We have also added a cone on top of each controller for the purpose of highlighting during the tutorial.

We have also added the checkpoint flag to unsure that the player can move to the right place.

We also added the water-ice area into the game. The player now can see the location through the camera view.

After the playtest, we have identified several improvements and adjustments based on the feedback received. In addition to optimizing the VIPER control, we also plan to add animations to the transition scenes between the Landing and the Exploring, as well as the ending scene. We have made a checklist to make sure every will be done on time before the end of the semester.

We have also begun writing the technical documentation to hand over the work to our client, and we are planning to make a video trailer for the project next week.