Overview
Week 10 was all about preparing for and running Playtest Day. This was one of the most important weeks for the project, as it gave us a chance to test a much more complete version of the level and collect both observational and analytics-based data. Alongside getting the build ready, we also prepared the survey, observation sheets, hosting plan, and data-recording setup to make sure the playtests would be as useful as possible.
Weekly Focus
- Prepare the build and materials for Playtest Day
- Run Playtest Day and collect useful data
- Test new systems and updated level content
Progress Update
Tech
- Prepared the build for Playtest Day by adding everything the team wanted to test
- Implemented the firecracker system, including aiming, throwing, explosion behavior, mist removal, pickup, shrine refill, and related effects
- Integrated analytics and custom events for player position, deaths, ability usage, shrine activations, enemy state changes, and session events
- Added player ID and time display for tracking playtest data
- Fixed small bugs before the event
- Ran into an analytics cap issue during Playtest Day and had to hot fix it between testers
Art
- Added the lantern enemy model into the game
- Added the player character model with textures into the game
- Updated player animations for the new character model
- Updated the entire Section 1 with actual environmental assets, including buildings, ground materials, and trees
- Updated mist visual rendering
Sound
- Added more audio work, including passive guard sounds, adaptive music intensity, mist bottle sound, and fire extinguishing sound
Design & Production
- Prepared the internal question set for Playtest Day to define what the team wanted to learn
- Created a new player survey for Playtest Day
- Created a host observation form for teammates to record playtest sessions
- Hosted a rehearsal playtest during the admitted student visiting day to verify the data collection and recording pipeline
- Added the entire Section 2, so the map became complete
- Settled the lantern enemy behavior design and added it to the level
- Updated Section 1 to improve navigation
- Successfully ran Playtest Day and collected feedback for the build
Notes
This week was a major milestone for the project because we were able to test a much more complete version of the game in a structured way. The preparation work around analytics, surveys, observation sheets, and hosting helped us collect better data than before, while the updated build let us test both the improved first section and the new second section. At the same time, we still had doubts about the lantern enemy and the new firecracker system, which also showed us what still needed closer evaluation after the event.
Next
- Analyze the Playtest Day feedback and data
- Iterate based on what we learned from the playtests
- Revisit the lantern enemy and firecracker system
- Continue adding art assets and improving the level
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