Overview
This week was mainly about settling down more of the project’s design details and starting to push toward our first milestone: a graybox prototype for Section 1 by Halves. After receiving feedback from 1/4s, we focused on turning broader ideas into something more concrete and production-ready with a question set.
Weekly Focus
- Settle down more of the project’s design details
- Define the first development milestone
- Kick off production based on the updated direction
Progress Update
Tech
- Got the character controller working
- Explored different camera setups
- Worked on shrine visual effects and aim indicators
- Added a checkpoint and respawn system
- Started building the graybox section
Art
- Continued refining the Questweavers identity
- Worked further on the logo, poster, and half-sheet
- Developed more concrete enemy concept directions for each section
Sound
- Created three short demos exploring possible enemy moods and ambient directions
Design & Production
- Locked down a large set of design questions
- Clarified more of the project’s mood, story setup, enemy types, mist rules, player abilities, and checkpoint structure
- Identified that the detailed design for Section 1 still needed more work
- Focused the week around defining the first milestone
- Kicked off production with the newly settled design details
Notes
This week is an important refinement week for the project, as we started making more concrete decisions about how the game should work and what needs to be built first. By the end of the week, the project direction felt much more grounded, though the detailed design for Section 1 still needed to be settled further.
Next
- Continue working toward the first development milestone
- Develop the detailed design for Section 1
- Push the graybox prototype forward for Halves
- Prepare for the first playtest night
Media


