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Week13

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Summary: We solved several bugs during the playtest and visited Dragon’s Den on Wednesday. Additionally, we made adjustments to the texture of the dragon, and… Read More »Week13

Week 12

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Summary: We’ve updated the environment assets and adjusted the sound based on feedback from our programmer. Additionally, we conducted a playtest at ETC on Saturday,… Read More »Week 12

Week11

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This week’s update: We finished our detailed storyboard and made asset adjustments based on feedback from our instructor, Ricardo.The initial version of narritive sound is… Read More »Week11

Week 10

Our team went to GDC, and took a week break

Week 9

Summery:Playtest,Playtest,Playtest. Tuesday Playtest Night Feedback:Animation blending & should be more smoothExperience process: dragon flies through passthrough wall, so part of him disappears at the end;… Read More »Week 9

Week 8

Summary: Despite it being Spring break, we took turns working to compensate for the time away at GDC. We visited Dragon’s Den and developed a… Read More »Week 8

week 7

Summary: We completed our half presentation and then held a meeting with our instructor to discuss our game play design. Following this, we had two… Read More »week 7

Week 6

Summery:We were preparing for Presentation the whole week. Design finalizationWe participated in the design course and figures out the lore of the experience.We finalized it… Read More »Week 6

Week 5

With more research into Xreal light, we found it has a official development kit NRDK and a clear official guide document. Clear tutorials can be… Read More »Week 5

Week 4

While continuing developing the first prototype this week, we had a crucial meeting with our client that determines the hardware platform we will be working… Read More »Week 4