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  • Week15

    Summery: This week we made the final tutorial video for quest and documentation giving to our client. Also, because our final presentation is April 29th morning, we spent lots of time doing the rehearsal. 2.Final tutorial video for Quest 3. Finalize the document 4. Final presentation rehearsal:

  • Week 14

    Summery: We got feedback from soft opening that we need to make the documentation for our client, so we made the brief structure of it and after we handed it to our client, she told us that her staff need videos for installation instead of documentation. So we also started to make the tutorial videos.… Read…

  • Week13

    Summary: We solved several bugs during the playtest and visited Dragon’s Den on Wednesday. Additionally, we made adjustments to the texture of the dragon, and there are updates for environmental assets as well. Visit to Dragon’s Den On Wednesday, we visited Dragon’s Den to test our game. During this visit, we evaluated our current game… Read…

  • Week 12

    Summary: We’ve updated the environment assets and adjusted the sound based on feedback from our programmer. Additionally, we conducted a playtest at ETC on Saturday, where we received valuable feedback. PlaytestOn Saturday, we had 32 playtesters, with different groups of children taking turns to come to our room and playtest our game. these are the… Read…

  • Week11

    This week’s update: We finished our detailed storyboard and made asset adjustments based on feedback from our instructor, Ricardo.The initial version of narritive sound is complete, with the first draft generated using AI.We experimented with different endings and found a solution. We also added visual effects to make our gameplay clearer. The flying church Storyboard… Read…

  • Week 10

    Our team went to GDC, and took a week break

  • Week 9

    Summery:Playtest,Playtest,Playtest. Tuesday Playtest Night Feedback:Animation blending & should be more smoothExperience process: dragon flies through passthrough wall, so part of him disappears at the end; all controller triggers and buttons added to input manager as the grab function they think dragon changing elements is cool Tuesday + Thursday with CarlFeedback on animation: more secondary animation… Read…

  • Week 8

    Summary: Despite it being Spring break, we took turns working to compensate for the time away at GDC. We visited Dragon’s Den and developed a prototype of the gameplay. Additionally, we updated the sound system, character animation and environment asset. Visit of Dragons Den: We visited Dragon’s Den, where we played and recorded our current… Read…

  • Week 7

    Summary: We completed our half presentation and then held a meeting with our instructor to discuss our game play design. Following this, we had two major group meetings to focus on tutorial design and ground game play design. Afterwards, we developed the second version of the storyboard and conducted a play test with children on… Read…

  • Week 6

    Summery:We were preparing for Presentation the whole week. Design finalizationWe participated in the design course and figures out the lore of the experience.We finalized it to be a story of gathering courage to power the “airship church”. The power system of the airship derived from an ancient civilization technology. Art reference we found out: Half… Read…

  • Week 5

    With more research into Xreal light, we found it has a official development kit NRDK and a clear official guide document. Clear tutorials can be found on Youtube and Xreal’s own developer forum. It does not OpenXR kit which means we can’t transport the Meta project directly to an Xreal project. But we keep the… Read…

  • Week 4

    While continuing developing the first prototype this week, we had a crucial meeting with our client that determines the hardware platform we will be working on. We have done lots of research on AR products, which is safe to wear in physical activity and not restricted to a built-in boundary mode. They include Microsoft HoloLens… Read…

  • Week 3

    For the second field investigation, we met with our client Giulia. This time, we brought our Quest3 device along with a helmet to see if it’s possible to wear both simultaneously on one head. Two of our team members also tried it out and conducted tests. Additionally, our programmer worked on Unreal Engine, developing and… Read…

  • Week 2

    For this week, it’s a meeting week. We prepared our meeting with our faculty, Anthony, for the next meeting with our client, thank you for your effort! Then we conducted an online Zoom meeting with our client, Giulia. We used Google Slides to present our current ideas and issues to the client, facilitating deeper communication.… Read…

  • Week 1

    After a group discussion, we have finally decided on our team name – “TrailblazAR”. It not only signifies that our team is like pioneers, but it also relates to our project content, which involves Augmented Reality (AR).Additionally, we have finalized our team’s LOGO, which is related to the name “Dragon’s Den” and resembles a dragon.… Read…


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