Week 9
Summery:Playtest,Playtest,Playtest. Tuesday Playtest Night Feedback:Animation blending & should be more smoothExperience process: dragon flies through passthrough wall, so part of him disappears at the end;… Read More »Week 9
Summery:Playtest,Playtest,Playtest. Tuesday Playtest Night Feedback:Animation blending & should be more smoothExperience process: dragon flies through passthrough wall, so part of him disappears at the end;… Read More »Week 9
Summary: Despite it being Spring break, we took turns working to compensate for the time away at GDC. We visited Dragon’s Den and developed a… Read More »Week 8
Summary: We completed our half presentation and then held a meeting with our instructor to discuss our game play design. Following this, we had two… Read More »Week 7
Summery:We were preparing for Presentation the whole week. Design finalizationWe participated in the design course and figures out the lore of the experience.We finalized it… Read More »Week 6
With more research into Xreal light, we found it has a official development kit NRDK and a clear official guide document. Clear tutorials can be… Read More »Week 5
While continuing developing the first prototype this week, we had a crucial meeting with our client that determines the hardware platform we will be working… Read More »Week 4
For the second field investigation, we met with our client Giulia. This time, we brought our Quest3 device along with a helmet to see if… Read More »Week 3
For this week, it’s a meeting week. We prepared our meeting with our faculty, Anthony, for the next meeting with our client, thank you for… Read More »Week 2
After a group discussion, we have finally decided on our team name – “TrailblazAR”. It not only signifies that our team is like pioneers, but… Read More »Week 1