XRt

Virtual Immersive Art Gallery

Week 11 – Testing

This week, the team invited several artists to test the 1st iteration of the application.

Mike is testing the application
Editing the description page
Editing the description page
Placing the artwork
Check the home page

We received valuable feedback, regarding the experience of placement and editing.

For placement, as the accuracy largely depends on the GEO data, the quality of the GPS signal will massively affect the smoothness and consistency of placement. To make the experience of soft better, we will choose the lawn near the ETC building as the location we will use.

For editing, as the size of the buttons, and the adjustment bars differ from what we see on the PC monitor and the actual mobile phone screen, we will need to refine and test all of them to make sure they are easy to trigger to use.


Here is some feedback we would like to share:

  • I think if I did this again, I could rate it higher, as clues were there but I didn’t attend to them. Did I edit the art? I didn’t think so, so I left that as 3 but perhaps it should be not-applicable. For placing art, if I see the floor shadow, and the center pinline down to that shadow, I can place on the depth axis so much easier. I thought I placed at the ETC wall, and instead I was in the grass. If I did it again noting a shadow effect, I would get this correct, I am sure. Allow bigger touch areas (separate x,y,z axes a bit with touch area forgiveness) to account for older fatter fingers to make touch simpler, too, if you can!

About the description part, we received the feedback:

  • Framing my 2D picture; seeing “painting” as the type of art since that is likely a common type
  • Wasnโ€™t able to change the year created to 2023

For features that the testers would like to add:

  • Having 2D look good front and back (i.e., reverse it, so it’s viewable on both sides?), is a better clue for my initial placement.
  • Fine-tuning artwork positioning (most important to me would be vertical placement because rotating about the Z axis puts the piece super low to the ground)

Things impressed:

  • Shadow effect and pinline down to it worked GREAT for me to see where my 2D art pane was in the real world.
  • Clean and helpful UI

Summary

We will release the second iteration and the viewer-end application next week, and we will prepare for the soft-opening!