
TL; DR · · · Writing a character with an AI in the room Our biggest take: The second thing we learned is about structure. It’s the Inside Out model, essentially: a core memory, a belief that grows out of it, and a behaviour that follows from the belief. We’ll use the same order…

TL; DR · · · Choreography:What a player actually does The choreography feature is four steps. # Step What it is 1 Pick a song From the tracks in the game 2 Line up moves Drag move cards onto a timeline 3 Set the stage A stage theme, and the outfit your idol wears…

TL; DR · · · 37 people, 9 provided tablets and phones, A/B test Playtest 1 happened on Sep 29, in Dr. Berbiguier‘s K-pop class. Four things we learned Each of these showed up in more than one independent place: survey, observation sheet, and what people said out loud. · · · So, the…

TL; DR · · · V1 runs on Android The build is packaged as an APK, installed on an Android phone, and talking to the live backend. The first joint test between the two passed on Sep 23. The run, end to end: Playtest 1 is Monday, Sep 29. That’s what this week was…

TL; DR · · · Cutting V1 to one clean run Quarters gave us a build worth showing and a clear read on what wasn’t going to be finished. So we scoped V1 down to a single uninterrupted run. What moved out: Cut Where it went F9 Expression class V2 F4 Dorm + F5…

TL; DR · · · The Opening, Rebuilt Two pieces of feedback landed last week, and both were right. The problem What we did “The two-layer world is too hard to grasp.” One world. A near future where living virtually is simply normal. No lore, no slogan, no “Aidol” label. Teleports, one-tap outfit morphs,…

TL; DR · · · The map: F1 to F13 V1 is thirteen numbered modules. Here’s the whole journey in one table. # Module What happens Status F1 Opening Storyline 60-second intro: alarm → phone → street → recruitment pop-up ✔ F2 Neural-Match Interview 8-question dialogue producing a 16-cell archetype report and personalized invitations…