yuelinl2

  • Week 6 Playtest Round 1

    Week 6 Playtest Round 1

    TL; DR · · · 37 people, 9 provided tablets and phones, A/B test Playtest 1 happened on Sep 29, in Dr. Berbiguier‘s K-pop class. Four things we learned Each of these showed up in more than one independent place: survey, observation sheet, and what people said out loud. · · · So, the…

  • Week 5 Dev in Progress

    Week 5 Dev in Progress

    TL; DR · · · V1 runs on Android The build is packaged as an APK, installed on an Android phone, and talking to the live backend. The first joint test between the two passed on Sep 23. The run, end to end: Playtest 1 is Monday, Sep 29. That’s what this week was…

  • Week 4 Dev in Progress

    Week 4 Dev in Progress

    TL; DR · · · Cutting V1 to one clean run Quarters gave us a build worth showing and a clear read on what wasn’t going to be finished. So we scoped V1 down to a single uninterrupted run. What moved out: Cut Where it went F9 Expression class V2 F4 Dorm + F5…

  • Week 3 Quarters

    Week 3 Quarters

    TL; DR · · · The Opening, Rebuilt Two pieces of feedback landed last week, and both were right. The problem What we did “The two-layer world is too hard to grasp.” One world. A near future where living virtually is simply normal. No lore, no slogan, no “Aidol” label. Teleports, one-tap outfit morphs,…

  • Week 2 Build the Meter

    Week 2 Build the Meter

    TL; DR · · · The map: F1 to F13 V1 is thirteen numbered modules. Here’s the whole journey in one table. # Module What happens Status F1 Opening Storyline 60-second intro: alarm → phone → street → recruitment pop-up ✔ F2 Neural-Match Interview 8-question dialogue producing a 16-cell archetype report and personalized invitations…