Author: winniets
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Week 14 – What is next for us?
This week, as our art refinements make progress, the rest of the team is actively trying to define what we have explored and how it can be shared with the world. This is not just because final presentation is coming up and the semester is ending. It is precisely because we have made something we…
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Week 13 – Soft Opening
This week is softs, the time when we recap to faculty what we’re making, and a preview to what we’ll be presenting during finals! On Wednesday, we met online with Scott Kim once again, the game / puzzle designer who worked on Sifteo Cubes in the past that we met earlier in the semester to…
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Week 12 – Full Refinement Mode
Behold! Our first playtest for the first full experience build from start to finish! This week we’ll playtest for the UX refinements that are needed. This week is also CMU’s Carnival, so effectively we only have 3 days. However, with so much to refine, we eventually came to work the full week! Playtest night While…
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Week 11 – A Restructure for a Tight Narrative
After Playtest Day, on Monday, we went through all moments in the game experience granularly from a narrative standpoint, so that we can focus on tightening up the entire structure and solve the core UX problems that deter player’s attention from story consumption. A Moment-by-moment design document Since our goal is to balance gameplay novelty…
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Week 10 – A Functional Full-Pass for Playtest Day
Last week, with our game design document, we started building out the functional and structural game, where exploration space and narrative + mechanical choke points (where players need to retrieve a certain information or item before they can progress) is set. A scene that can access the sky and the earth magnet in the spaceship…
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Week 9 – Creating the A/B Tests for Navigation
This week, after 5 of the teammates returned from GDC, it’s time to mock-up our final gameplay! From last week’s game design in Pittsburgh, we got a final scheme to build up the full game structure. Our goal this week, is then to gray-box everything. The structure in detail What is our game structure? Essentially,…
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Week 8 – Big Picture Studio at GDC!
This week, 5 team members were at GDC, and our narrative designer stayed in Pittsburgh to come up with our final game structure. GDC outreach! We handed out business cards as we networked, to invite people to our booth on Wednesday and see the demos themselves. We also met with Stone Librande, a senior game…
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Spring Break – GDC preparation
See, there is much to be done for our project, and all of us are still in working mode, both in preparation for GDC, but also for subsequent developments! Business cards Exploration on pinwheel cycle puzzle Pinch shader
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Week 7 – Halves Presentation
Simply, this was halves week, we finished halves with our demo, and had a hearty meal unwinding, and played a narrative puzzle board game our instructor recommended us to play. Halves presentation During halves, we went over our fundamental goal: to define and create for a novel medium that utilizes tech that is very ubiquitous…
