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Blog

04.24.26

Week 14 – What’s Next for Us?

04.17.26

Week 13 – Soft Opening!

04.10.26

Week 12 – Full Refinement Mode

04.03.26

Week 11 – A Restructure for a Tight Narrative

03.27.26

Week 10 – A Functional Full-Pass for Playtest Day

03.20.26

Week 9 – Creating the A/B Tests for Navigation

03.13.26

Week 8 – Big Picture Studio at GDC!

03.06.26

Spring Break – GDC Preparation

02.27.26

Week 7 – Halves Presentation

02.20.26

Week 6 – A Fundamental System for Our Medium

02.13.26

Week 5 – 1st Playtest Reveals Opportunities for Player Experience UX

02.6.26

Week 4 – Learning about puzzle design: Script -> Comic Art -> Mechanics Translation

01.30.26

Week 3 – Narrative-Driven Puzzle Development Pipeline & Quarters

01.23.26

Week 2 – Aligning Design Assumptions through Worldbuilding and Tech Gold Spike

01.16.26

Week 1 – We Need a Game Design Document!

2025

Pitch – Vastly exploring everything that is cross-screens

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