04.24.26
Week 14 – What’s Next for Us?
04.17.26
Week 13 – Soft Opening!
04.10.26
Week 12 – Full Refinement Mode
04.03.26
Week 11 – A Restructure for a Tight Narrative
03.27.26
Week 10 – A Functional Full-Pass for Playtest Day
03.20.26
Week 9 – Creating the A/B Tests for Navigation
03.13.26
Week 8 – Big Picture Studio at GDC!
03.06.26
Spring Break – GDC Preparation
02.27.26
Week 7 – Halves Presentation
02.20.26
Week 6 – A Fundamental System for Our Medium
02.13.26
Week 5 – 1st Playtest Reveals Opportunities for Player Experience UX
02.6.26
Week 4 – Learning about puzzle design: Script -> Comic Art -> Mechanics Translation
01.30.26
Week 3 – Narrative-Driven Puzzle Development Pipeline & Quarters
01.23.26
Week 2 – Aligning Design Assumptions through Worldbuilding and Tech Gold Spike
01.16.26
Week 1 – We Need a Game Design Document!
2025
Pitch – Vastly exploring everything that is cross-screens