Week 3 – 1/4s

Overview

This week was centered around preparing and delivering our 1/4s presentation. Alongside that milestone, we continued narrowing down the project’s design details and began turning the concept into more concrete prototypes. We also received a large amount of faculty feedback on our idea from 1/4s, which helped us see more clearly what needed to be prioritized going forward.

Weekly Focus

  • Prepare and deliver 1/4s
  • Continue narrowing down the project’s design details
  • Start prototyping the core mechanics and map direction

Progress Update

Tech

  • Continued work on the character controller and mist mechanics
  • Got mist creation working in prototype form
  • Improved enemy behavior consistency in the prototype
  • Added suspicion and detection animations for enemies
  • Continued identifying problems in enemy detection, clarity, and player readability

Art

  • Worked on the 1/4s visual references
  • Worked on logo, poster, half-sheet, and team-photo drafts
  • Continued shaping the project’s overall visual tone
  • Continued working on character and environment design references

Sound

  • Secured Liam as our external sound designer
  • Briefed on the project and overall direction for sound creation

Design & Prodcution

  • Continued narrowing the level concept into playable slices
  • Drafted early map designs and flow ideas
  • Refined the project framing as a third-person stealth adventure focused on escaping a mist-filled landscape and its supernatural threats
  • Prepared and delivered 1/4s
  • Drafted production design materials
  • Collected faculty feedback on the overall concept and presentation

Notes

Week 3 was the first major checkpoint for the project, and it helped expose both the strengths and the open questions in our idea. The mist concept itself was generally well-received, as well as the very first prototype, showcasing the basic mist/enemy interaction, but a lot of the feedback pointed toward the need to clarify orientation, ability design, camera behavior, enemy readability, and how the mist should actually support stealth and navigation. Though many of the design details were still unfinished and needed to be settled down in the next phase.

Next

  • Settle down more of the design details
  • Clarify how mist works visually and mechanically as a core design
  • Turn the 1/4s feedback into a more concrete direction for Week 4

Media

HDRP mist effect test
Mist Prototype Test