This Week’s Goals
In Week 11, we focused on:
- Iterating on key issues identified from playtesting
- Improving interaction clarity and usability
- Enhancing the overall player experience and immersion
Iteration Updates
I. Interaction & Feedback




- Refined the submission area to make it more intuitive

- Added a submission completion fade-out VFX
for clearer feedback

- Improved the welding machine switch for better usability


- Added subtitles to support player understanding and accessibility
II. Welding Mechanics
- Adjusted metal generation distance to make the welding gun more intuitive to use
III. Environment & Experience
- Refined the overall environment to better convey the feeling of fixing a spaceship









