Spark-Smith Studio

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  • Week 15 – Finals

    This Week’s Goals Final Presentation Presentation Recording Presentation Slides The PDF version does not support media play. For full gameplay video, please visit: YouTube

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    May 1, 2026
  • Week 14 – Final Build

    This Week’s Goals Final Build Updates This week, we worked on stabilizing and polishing the experience. Environment & Visuals Narrative & Experience Final Presentation Prep

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    April 25, 2026
  • Week 13 – Softs

    This Week’s Goals In Week 13, we focused on: Iteration Updates This week, we continued polishing the experience with smaller but impactful improvements. I. Environment & Details II. UI & Onboarding Soft Opening & Playtesting We held our Soft Opening, where faculty playtested our experience and provided feedback. In addition, we conducted multiple rounds of

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    April 17, 2026
  • Week 12 – Iterations

    This Week’s Goals In Week 12, we focused on: Iteration Updates This week, we focused on improving both usability and visual polish. I. UI Design & Implementation II. Environment Refinement Client & Faculty Playtest We had the opportunity to host our client and faculty for a playtest of our updated build. This session helped us

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    April 12, 2026
  • Week 11 – Iterations

    This Week’s Goals In Week 11, we focused on: Iteration Updates I. Interaction & Feedback II. Welding Mechanics III. Environment & Experience

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    April 3, 2026
  • Week 10 – Playtest

    This Week’s Goals In Week 10, we focused on: Playtest Overview This week, we conducted two playtests: These sessions provided valuable insights into both interaction design and overall player experience. IAW Playtest Our findings from IAW mainly focused on usability and interaction clarity: ETC Playtest We received a wide range of feedback on both strengths

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    March 27, 2026
  • Week 9 – Iterations

    This Week’s Goals In Week 9, we focused on: Mechanics Iteration This week, we continued refining our core experience through several key updates. Interaction & Environment Systems & Features Playtest Preparation We are preparing for two upcoming playtests: Preparation Focus for Playtesting

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    March 20, 2026
  • Week 8 – GDC Present

    This Week’s Goals In Week 8, we focused on: Halves Feedback Following our Halves presentation, we gathered feedback from faculty and our client, which helped us identify several key areas for improvement. Research Interaction & UX Clarity Experience & Visual Design Next Steps GDC Present This week, we presented XR Welding Edu Game at the

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    March 17, 2026
  • Week 7 – Halves

    This Week’s Goals In Week 7, we focused on: Halves Presentation At Halves, we presented our current progress, including our core mechanics, narrative direction, and early implementation of the welding experience. This milestone marked our first opportunity to demonstrate how our ideas translate into a playable experience. Client Visit — Dina (Feb 25) We had

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    March 17, 2026
  • Week 6 – Iterations

    This Week’s Goals In Week 6, we focused on: Mechanic Iterations 1. Safety & Immersion We implemented a functional welding helmet that players physically pull down. When worn, an auto-darkening feature activates to simulate real protection. Attempting to weld without the helmet triggers a flash-blindness effect and impacts the player’s safety score, reinforcing real-world consequences.

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    February 26, 2026
  • Week 5 – IAW Visit

    This Week’s Goals In Week 5, we focused on: Industrial Arts Workshop Site Visit On Monday, February 9, our team visited Industrial Arts Workshop (IAW) for a hands-on welding session. Before visiting IAW, we had already developed two core mechanics: Line Weld and Point Weld. During the workshop, we learned these techniques hands-on, first practicing line welds, then combining line

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    February 25, 2026
  • Week 4 – VR Mechanics

    This Week’s Goals In Week 4, we focused on: Mechanic Prototyping in Unity This week, we began testing more detailed interaction mechanics inside Unity. Our focus was to ensure that the welding experience feels both believable and engaging. We explored two primary interaction directions: 1. Snapping-Based Interaction We tested a snapping system to support placing

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    February 11, 2026
  • Week 3 – Quarters

    This Week’s Goals In Week 3, our goals were to: Quarters Presentation At Quarters, we presented a consolidated vision of the project, including our learning goals, experience direction, and production scope. External Resource Outreach This week, we formally began collaborating with professional organizations in welding education and advanced manufacturing. 1. Mill 19 (Advanced Robotics for

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    February 11, 2026
  • Week 2 – Define Game

    This Week’s Goals In Week 5, we focused on: Ideation Game Genre: VR, Educational, Simulation, Light Narrative Game Identity A narrative-driven welding experience in which player uses welding tools to repair a damaged spacecraft and help it safely return to Earth. The game adapts real-world welding techniques into accessible VR mechanics. Players practice core welding

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    February 11, 2026
  • Week 1 – Kick off

    This Week’s Goals This week focused on getting the project moving in two ways: Our Team Yuelin Liu ProducerExperience Designer Barry Yuan Assistant ProducerTechnical Artists Ethan Wills Game DesignerSound Designer Alvin Li Technical ArtistSound Designer Zelin Chen ProgrammerTechical Designer Client Visit Dina El ZanfalySchool of Design, Carnegie Mellon University Mixed Reality In-situ Welding At CMU’s

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    January 20, 2026

About Our Team


We are team of game developers from the Entertainment Technology Center (ETC) at Carnegie Mellon University, exploring how
narrative and gamified VR experiences can
spark curiosity and engagement in welding.

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700 Technology Dr, Pittsburgh, PA 15219

etc-sparksmith-studio@andrew.cmu.edu