About
Aktis is a six-person student pitch team from Carnegie Mellon University’s Entertainment Technology Center (ETC), working with two amazing faculty members.


Our Vision
When the world becomes the controller.
Aktis explores a future of mixed reality where interaction is no longer limited to traditional controllers. We believe that every object in the real world holds the potential to become an interface, and that embracing physical space as part of the system can lead to more intuitive, expressive, and immersive MR experiences.
By treating real-world objects as controllers, Aktis challenges conventional interaction paradigms and opens new possibilities for how people play, collaborate, and explore in mixed reality.
Our Values
Curiosity, Innovation, and Exploration.
Aktis values experiences that invite players to move, touch, and experiment together in shared physical spaces.
Aktis believes that the most meaningful MR experiences emerge when the virtual world responds naturally to real-world actions—and when those responses reshape how players perceive the space around them.
Through this project, Aktis aims to:
- Encourage curiosity and exploration through tangible interaction
- Create surprising and memorable “magical moments” where reality and virtuality collide
Our Story
A Two-Way Conversation Between Worlds.
Aktis’s project is built using Unity, Meta Quest 3, and ArUco markers to track the position and rotation of real-world objects in real time. By attaching markers to everyday objects, we enable them to trigger virtual effects, take on new digital identities, and directly influence the virtual environment.
Interaction in Aktis flows both ways. Real-world objects shape the virtual world, and virtual events respond back—altering how players move, collaborate, and engage with the physical space. This two-way feedback loop creates moments where the boundary between reality and virtuality begins to dissolve.
More than a single experience, Aktis’s project is a technological exploration. Through this project, we hope to inspire future developers to rethink what a controller can be, and to design mixed reality interactions rooted deeply in the physical world.