Week 4

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Reshaping our experience, this week we focused on brainstorming party game ideas, as well as working with body tracking tech.

Filling the sheet with ideas, we finally decided on our top 3:

We also tried to work with the orbbec camera again to get body tracking working, but it was really weird and funky – for things the camera can’t see, characters’ limbs would keep glitching, and it also cannot distinguish from different people if they overlap once. We are requesting sync-up chords to use 2 cameras at the same time. If that couldn’t fix body tracking, we might have to work around it and just use players’ position and direction.

While working with design ideas, we also thought of using vive trackers to track objects instead of just people, that could also be a possible way to distinguish between the players.

On the other hand, we made a simple concept art of what we imagine the virtual scene is gonna be like. The gridded flowers are there because we will probably have grids in the room for the game, we want that to be reflected by the virtual thing as well.