Week 12 – Massive Playtest and Ready for Soft
This week we have started playtesting in the Kenner room on a large scale. We had a total of 12
Continue readingWeek 12 – Massive Playtest and Ready for Soft
This week we have started playtesting in the Kenner room on a large scale. We had a total of 12
Continue readingWeek 12 – Massive Playtest and Ready for Soft
From the playtest we conducted on Saturday, we gathered a lot of useful feedbacks. Three important points we summarized from
This week the team worked hard to put the pieces together for our first complete playtest on Wednesday March 30th.
This week, the team worked primarily on optimizing existing features from half presentations and addressing feedback from professors. First big
After the half presentation, the team received a lot of feedback. The team constructed new working plan for the remaining
The majority of this week has been spent preparing and polishing for our half presentation. With everyone’s hard work, we
This week, the team worked hard to prepare for the half presentation on week 7. As always, I’ll break the
This week, the team worked hard to prepare for our half presentation during Week 7. First, we finalized all the
Continue readingWeek 5 – More detail in design and tech demo
This week, we made good progress in both design and engineering. Design-wise, designers have created a PowerPoint prototype to demonstrate
This week is a difficult but fruitful week for us. We have constructive discussions on the directions of the game.