Week 9 | GDC Week
GDC week (San Francisco): some team members attended GDC to connect with industry professionals and gather […]
Week 8 | Spring Break
Spring Break (build-focused) week: with the team distributed, programmers primarily advanced the core gameplay implementation and […]
Week 7 | Halves + Gameplay Iteration
Midterm completion week: delivered the midterm presentation and clearly communicated the arc from research → concept […]
Week 6 | Core Assets + Poster Design
Midterm prep + core asset build: prepared a clearer midterm narrative (banking as entry + budgeting/investing […]
Week 5 | User Research + Art Iteration
User research + new art exploration: conducted target-user research (Feb 14) and a new-version playtest (Feb […]
Week 4 | Environment Build & Prototype Integration
Feedback & iteration week: after milestone/quarter feedback (Feb 2), we received concerns about gambling-like mindsets and […]
Week 3 | Narrative & Worldbuilding
Narrative + initial visual outputs: developed the future setting and opening framing (tiered society, bodega as […]
Week 2 Blog | Core Gameplay Design
Core gameplay + art direction week: continued secondary research and converged on a replayable strategy/decision-making structure; […]
Week 1 Blog (1/12 – 1/16)
This week we further grounded the project’s core direction and gameplay loop. We clarified a complete […]