Posts

Week 9 | GDC Week

GDC week (San Francisco): some team members attended GDC to connect with industry professionals and gather […]

Week 8 | Spring Break

Spring Break (build-focused) week: with the team distributed, programmers primarily advanced the core gameplay implementation and […]

Week 7 | Halves + Gameplay Iteration

Midterm completion week: delivered the midterm presentation and clearly communicated the arc from research → concept […]

Week 6 | Core Assets + Poster Design

Midterm prep + core asset build: prepared a clearer midterm narrative (banking as entry + budgeting/investing […]

Week 5 | User Research + Art Iteration

User research + new art exploration: conducted target-user research (Feb 14) and a new-version playtest (Feb […]

Week 4 | Environment Build & Prototype Integration

Feedback & iteration week: after milestone/quarter feedback (Feb 2), we received concerns about gambling-like mindsets and […]

Week 3 | Narrative & Worldbuilding

Narrative + initial visual outputs: developed the future setting and opening framing (tiered society, bodega as […]

Week 2 Blog | Core Gameplay Design

Core gameplay + art direction week: continued secondary research and converged on a replayable strategy/decision-making structure; […]

Week 1 Blog (1/12 – 1/16)

This week we further grounded the project’s core direction and gameplay loop. We clarified a complete […]