Coming back from the winter break, we spent time getting to know each other and warming up. We spent the first few days:
- Had a meeting with our advisor, Dave, and got advice on how to move
- Played Alice
- Played educational programming games, including Human Resource Machine, The Farmer had been Replaced, While True: Learn(), and Alan’s Automaton Workshop.
- Waited for Tilt 5 set



From speaking with Melanie during the West Coast Trip and meeting with Dave, we learned that they are pretty open to any concepts we might have. We assessed the skillsets of every team member, and decided to make a collaborative educational game.


During the meeting with our advisor, Dave, and our clients, Melaine Lam and Daniel Abeshouse from the Alice Team, we pitched our game idea to them and got approved. Moving forward, our task is to keep narrowing down on our design ideas.

The programmers also made a block-based programming prototype that runs on PC, in which dragging and dropping blocks would move an avatar.

The blue capsule moves when we connect commands to it.
The artists found some references for the visual style, aiming to build a low-pressure learning environment for children as well as keeping the whimsicalness of the Alice style.

Next week, we aim to bring the prototype into the Tilt 5 to see how it works. For visuals, we aim to have character and environment concept art as well as some UI design.