Week 12

This week had 2 main focuses: Making a tutorial, and preparing for Soft Opening, where professors visit, try our work, and critique it based on the goals we set out to complete at the start of the semester.

As we discussed in previous blogs, the biggest issue at the moment is the lack of clarity for new players, and creating a tutorial should solve a lot of that. We came up with a new mini-level, where players will both be forced to learn the basic control scheme as well as the general goal of levels. This was challenging for our programmers, since, unlike creating a regular new level, this requires new scripting for when text appears, how it looks, and when the text progresses. However, we did have a working version of this by the end of the week. We plan to make some adjustments, so that it doesn’t require a different button that isn’t used in the regular game, but it certainly adds clarity for the players.

We also prepared for Softs, which meant discussing how we would present our game so that faculty could quickly and effectively understand our mission and why we made certain decisions.