Week 9

Coming back from GDC, we planned to prepare for our potential playtest on next Monday, only to learn that the playtest might not work out. While accepting that, we planned to still set our milestone on Thursday, and produce a playable version with correct visual representations.

In addition to our first level, our programmers have also finished the logic for interactions in other levels: tunnels for changing types, tunnels for adding a number, and loops. Placing all the assets into the scene, it looks so much better than before, and will hopefully work to create a fun and healthy learning environment for children. With almost all these building blocks completed, including both code and art, we hope to construct future levels with more efficiency.

On Friday, we also gathered some peer playtesters. There are still some problems to be solved. First, the Tilt 5 frequently force quit while people are playing. Something else that’s very important is that the inventories are not clear enough for the players. One player cannot see that the other player also has an inventory. We might need some cloud/fog assets to cover the other player’s inventory so at least the player knows there’s something there. Also, we need marks for locations to hint the players which blocks can have signposts placed on them.