As the full team has now returned from spring break and GDC, we are hitting the ground running. Monday was spent analyzing feedback from playtests and halves as a team and prioritizing our next steps.
Across the board, the team is focusing on finding more moments of surprise and delight to add into the experience and making the physical experience feel better. The pieces and the board will need to look attractive and invite play, and the board should not work against the different stories we will be telling.
Jack and Jimmy produced a full scale table design which will be laser cut for playtesting.

Yifan and Jimmy created a technical demo where different rfid tags will pull up different images, close to how different models and facts will pop up on the screen in the finished product.
The team is dissatisfied with some of the function of the current rfid modules, as they are too loud and can only detect if an object enters the field, not if an object stays there or has been brought away from the field. As such, the team spoke with the ETC IT team and concluded that we will be switching over to a Phidget based system. We have ordered the parts and are waiting on their arrival for further hardware integration.
Speaking of switching methods, the team has decided to switch from PLA printing to resin printing, as the latter has a better capability to print at a higher resolution and more consistent strength. We ordered resin, which should arrive by Monday of next week.

On Friday, the team had a meeting with the client to discuss this week’s progress. The client pointed out that they liked the new design of the table, as having homes for the pieces on two opposite sides of the table makes it feel more balanced than if the pieces were on three sides of the table. In addition, it was recommended that we make the space under the table open to allow for easier access for wheelchair users.
With orders for new parts placed and designs to refine, the team is ready to jump into week 10.































