This Week’s Goals
In Week 10, we focused on:
- Conducting playtests with IAW students and ETC guests
- Observing player behavior and interaction patterns
- Gathering feedback to inform future iterations
Playtest Overview
This week, we conducted two playtests:
- IAW Playtest — 6 students, 5 survey responses
- ETC Playtest Day (Mar 28) — 18 participants, 13 survey responses

These sessions provided valuable insights into both interaction design and overall player experience.
IAW Playtest






Our findings from IAW mainly focused on usability and interaction clarity:

- Submission area for completed welded pieces was not intuitive
- Navigation in-game felt unsmooth
- Welding machine was difficult to turn on, with no clear ON/OFF indicator
- Opportunity to escalate the experience into something larger or more rewarding
ETC Playtest



We received a wide range of feedback on both strengths and areas for improvement.

Most Memorable / Enjoyable
- Looking out into space
- Welding mechanics felt realistic and satisfying
- Ability to create and assemble art pieces
- Helmet safety implementation
- Freedom in creativity
Least Enjoyable
- Directions and guidance were unclear
- Power button interaction was confusing
- Uncertainty about correct welding distance
- Lack of motivation tied to repairing the spaceship
- Free-build mode could include more diverse pieces (colors, shapes)
- Difficulty understanding controller usage







