Week 6 – Iterations


Mechanic Iterations

1. Safety & Immersion
2. Slower Welding Through Metaballs
  • Players must remain in an area briefly for a weld bead to form.
  • Moving too fast results in separated blobs.
3. Visual & Audio Feedback
  • Unity VFX Graph sparks simulation
  • A projected mission board from the player’s wrist displaying progress
  • Dynamic welding audio cues that indicate success or failure

3D Assets and Environments

  • Welding machine & torch
  • Welding booth block-out
  • Environmental components
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