Week 7 – Halves

This Week’s Goals


Halves Presentation


Client Visit — Dina (Feb 25)

I. Interaction & Controls
  1. Current calibration limits flexible use of Quest 3 controllers
  2. Grabbing and handling the torch in VR is not yet intuitive
  3. Consider ways to better simulate or suggest the weight and presence of the torch
II. Guidance & Player Clarity
  1. Introduce dotted lines or visual guides to support welding actions
  2. Add subtle hints for next steps (e.g., glowing handles or interactable objects)
III. Visual & Environmental Design
  1. Floating and slow-moving materials can better support the space setting and pacing
  2. Refine the auto-darkening helmet effect to feel more natural and less disruptive
  3. Adjust the helmet design to preserve more of the player’s field of view
IV. Future Exploration
  • Potential integration of AI-assisted systems (ongoing exploration)
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